System Guide
This is the guide to the CodeMirror editor system. It provides a prose
description of the system's functionality. For the item-by-item
documentation of its interface, see the reference manual.
Architecture Overview
Because CodeMirror is structured quite a bit differently than your
classical JavaScript library (including its own previous versions), it
is recommended to read at least this section before jumping in, so
that you don't waste your time with mismatched expectations.
Modularity
CodeMirror is set up as a collection of separate modules that,
together, provide a full-featured text and code editor. On the bright
side, this means that you can pick and choose which features you need,
and even replace core functionality with a custom implementation if
you need to. On the less bright side, this means that setting up an
editor requires you to put together a bunch of pieces.
The putting-together part isn't hard, but you will have to install and
import the pieces you need. The core packages, without which it'd be
hard to set up an editor at all, are:
This is what a minimal viable editor might look like:
import {EditorState} from "@codemirror/state"
import {EditorView, keymap} from "@codemirror/view"
import {defaultKeymap} from "@codemirror/commands"
let startState = EditorState.create({
doc: "Hello World",
extensions: [keymap.of(defaultKeymap)]
})
let view = new EditorView({
state: startState,
parent: document.body
})
Many things that you'd expect in an editor, such as the line number
gutter or undo history, are
implemented as extensions to the generic core, and need to be
explicitly added to a configuration to be enabled. To make it easy to
get started, the codemirror
package pulls in most of
the things you need for a baseline editor (except a language package).
import {EditorView, basicSetup} from "codemirror"
import {javascript} from "@codemirror/lang-javascript"
let view = new EditorView({
extensions: [basicSetup, javascript()],
parent: document.body
})
The packages are distributed as ES6
modules.
This means that it is not currently practical to run the library
without some kind of bundler (which packages up a modular program into
a single big JavaScript file) or module loader. If you are new to
bundling, I recommend looking into rollup or
Vite.
Functional Core, Imperative Shell
An attitude that guides the architecture of CodeMirror is that
functional (pure) code, which creates new values instead of having
side effects, is much easier to work with than imperative code. But
the browser DOM is obviously very imperative-minded, as are many of
the systems that CodeMirror integrate with.
To resolve this contradiction, the library's state representation is
strictly functional—the document and
state data structures are immutable, and
operations on them are pure functions, whereas the view
component and command interface wrap these in an
imperative interface.
This means that an old state value stays intact even when the editor
moves on to a new state. Having both the old and the new state
available is often very useful when dealing with state changes. It
also means that directly changing a state value, or writing extensions
like additional state fields in an imperative
way will not do what you'd hope (and probably just break things).
The TypeScript interface tries to be very clear about this by marking
arrays and object properties as readonly
. When using plain old
JavaScript it can be harder to remember this. But as a general rule,
unless explicitly described in the docs, reassignment of properties in
objects created by the library is just not supported.
let state = EditorState.create({doc: "123"})
state.doc = Text.of("abc")
State and Updates
The library handles updates in a way inspired by approaches like
Redux or
Elm. With a few exceptions
(like composition and drag-drop handling), the state of the
view is entirely determined by the
EditorState
value in its
state
property.
Changes to that state happen in functional code, by
creating a
transaction that describes the changes to
document, selection, or other state fields. Such
a transaction can then be
dispatched, which
tells the view to update its state, at which point it'll synchronize
its DOM representation with the new state.
let transaction = view.state.update({changes: {from: 0, insert: "0"}})
console.log(transaction.state.doc.toString())
view.dispatch(transaction)
The view listens for events, such as text input, key presses, or mouse
interaction. It translates those into transactions that make the
appropriate changes to the editor state, which it dispatches,
computing a new state and synchronizing what it is displaying to that
new state.
It is of course also possible for transactions to come from other
sources. But to affect the editor, they must be dispatched to the view
component.
Extension
The core library is rather minimal and generic, and a lot of
functionality is implemented in system extensions. Extensions can do
all kinds of things, from merely configuring some
option, to defining new fields in the
state object, to styling the
editor, to injecting
custom imperative components into the view. The system takes
care to allow
such extensions to compose without unexpected conflicts.
The set of active extensions is
kept in the editor state (and
can be changed by a
transaction). Extensions are provided as values
(usually imported from some package), or arrays of such values. They
can be arbitrarily nested (an array containing more arrays is also a
valid extension), and are deduplicated during the configuration
process. Thus, it is okay for extensions to pull in other
extensions—if the same one gets included multiple times, it'll only
take effect once.
When relevant, the precedence of extensions is determined first by
explicitly set precedence category, and within
that, by the position the extension has in the (flattened) collection
of extensions passed to the state.
import {keymap} from "@codemirror/view"
import {EditorState, Prec} from "@codemirror/state"
function dummyKeymap(tag) {
return keymap.of([{
key: "Ctrl-Space",
run() { console.log(tag); return true }
}])
}
let state = EditorState.create({extensions: [
dummyKeymap("A"),
dummyKeymap("B"),
Prec.high(dummyKeymap("C"))
]})
In a view using the state from that code, pressing Ctrl-Space will log
"C"
, because, despite being last in the order of extensions, that
keymap is tagged with a higher precedence. If that weren't the case,
keymap "A"
would be the first one to get a chance to handle the key
combination, since it occurs before the others.
A later section of the guide goes into more
detail on the kinds of extensions that exist, and how to use them. See
the configuration example for more example
code related to configuration and reconfiguration.
Document Offsets
CodeMirror uses plain numbers to address positions in the document.
These represent character counts—more precisely, they count UTF16 code
units (so astral characters count as two units). Line breaks always
count as a single unit (even when you
configure a line separator that
is longer than that).
These offsets are used to track the
selection, position
changes, decorate content,
and so on.
It is sometimes necessary to figure out where a position in a start
document ends up in a changed document. For this purpose, the library
provides a position mapping feature,
which, given a transaction (or just a change
set) and a start position, can give you the
corresponding new position.
import {EditorState} from "@codemirror/state"
let state = EditorState.create({doc: "1234"})
let tr = state.update({changes: [{from: 1, to: 3}, {from: 0, insert: "0"}]})
console.log(tr.changes.mapPos(4))
The document data structure also indexes by lines, so
it is not expensive to look things up by (1-based) line number.
import {Text} from "@codemirror/state"
let doc = Text.of(["line 1", "line 2", "line 3"])
console.log(doc.line(2))
console.log(doc.lineAt(15))
Data Model
CodeMirror, being a text editor, treats the document as a flat
string. It stores this string split by line in a tree-shaped data
structure to allow cheap updates anywhere in the
document (and efficient indexing by line number).
Document Changes
Document changes are themselves values,
describing precisely which ranges of the old document are being
replaced by which bits of new text. This allows extensions to track
precisely what happens to the document, allowing things like an undo
history and collaborative editing to be
implemented outside the library core.
When creating a change set, all change positions are specified in
terms of the original document—they conceptually all happen at once.
(If you really need to combine lists of changes where later changes
refer to the document created by earlier ones, you can use the change
set compose
method.)
Selection
Alongside the document, an editor state stores
a current selection. Selections may consist
of multiple ranges, each of which can be a
cursor (empty) or cover a range
between its anchor and
head. Overlapping ranges are
automatically merged, and ranges are sorted, so that a selection's
ranges
property always holds a sorted,
non-overlapping array of ranges.
import {EditorState, EditorSelection} from "@codemirror/state"
let state = EditorState.create({
doc: "hello",
selection: EditorSelection.create([
EditorSelection.range(0, 4),
EditorSelection.cursor(5)
]),
extensions: EditorState.allowMultipleSelections.of(true)
})
console.log(state.selection.ranges.length)
let tr = state.update(state.replaceSelection("!"))
console.log(tr.state.doc.toString())
One of these ranges is marked as the
main one. This is the one that
the browser's DOM selection will reflect. The others are drawn and
handled entirely by the library.
By default a state will only accept selections with a single range. To
get support for multiple selections, you have to include an extension
like drawSelection
that is able to draw
them, and set an option
to enable them.
State objects have a convenience method,
changeByRange
for applying an
operation to every selection range separately (which can be a bit
awkward to do manually).
import {EditorState, EditorSelection} from "@codemirror/state"
let state = EditorState.create({doc: "abcd", selection: {anchor: 1, head: 3}})
let tr = state.update(state.changeByRange(range => {
let upper = state.sliceDoc(range.from, range.to).toUpperCase()
return {
changes: {from: range.from, to: range.to, insert: upper},
range: EditorSelection.range(range.from, range.from + upper.length)
}
}))
console.log(tr.state.doc.toString())
There's also
replaceSelection
, which
creates a transaction that replaces all selection ranges with some
piece of text.
Configuration
Each editor state also has a (private) reference to its
configuration, which is determined by the extensions that are active
for that state. During regular transactions, the configuration stays
the same. But it is possible to reconfigure the state using
compartments or effects that add
to or
replace the current configuration.
The direct effects of a state's configuration are the
fields it stores and the values associated with
facets for that state.
Facets
A facet is an extension point. Different extension values can
provide values for the facet. And anyone with
access to the state and the facet can
read its output value. Depending on the
facet, that may just be an array of provided values, or some value
computed from those.
The idea behind facets is that most types of extension points allow
multiple inputs, but want to compute some coherent combined value from
those. How that combining works may differ.
-
For something like tab size, you
need a single output value. So that facet takes the value with the
highest precedence and uses that.
-
When providing event
handlers, you want the
handlers as an array, sorted by precedence, so that you can try
them one at a time until one of them handles the event.
-
Another common pattern is to compute the logical or of the input
values (as in
allowMultipleSelections
)
or reduce them in some other way (say, taking the maximum of the
requested undo history depths).
import {EditorState} from "@codemirror/state"
let state = EditorState.create({
extensions: [
EditorState.tabSize.of(16),
EditorState.changeFilter.of(() => true)
]
})
console.log(state.facet(EditorState.tabSize))
console.log(state.facet(EditorState.changeFilter))
Facets are defined with Facet.define
, which
returens a facet value. Such a value can be exported, to allow other
code to provide and read it, or it can be kept module-private, in
which case only that module can access it. We'll come back to that in
the section on writing extensions.
In a given configuration, most facets tend to be static, provided only
directly as part of the configuration. But it is also possible to have
facet values computed from other aspects of
the state.
let info = Facet.define<string>()
let state = EditorState.create({
doc: "abc\ndef",
extensions: [
info.of("hello"),
info.compute(["doc"], state => `lines: ${state.doc.lines}`)
]
})
console.log(state.facet(info))
Such values are automatically recomputed when their declared inputs
change.
Facet values are only recomputed when necessary, so you can use an
object or array identity test to cheaply check whether a facet
changed.
Transactions
Transactions, created with the state's
update
method, combine a number of
effects (all optional):
-
They can apply document changes.
-
They can explicitly move the
selection. Note that when
there are document changes, but no explicit new selection, the
selection will be implicitly mapped
through these changes.
-
They can set a flag that
instructs the view to scroll the (main) selection head into view.
-
They can have any number of
annotations, which store
additional metadata that describes the (entire) transaction. For
example, the userEvent
annotation can be used to recognize transactions generated for
certain common operations like typing or pasting.
-
They can have effects, which are
self-contained additional effects, typically on some extension's
state (such as folding code or starting an autocompletion).
-
They can influence the state's configuration, either by providing a
completely new set of
extensions, or by replacing
specific parts of the configuration.
Transactions are described with specs,
which are usually written as object literals, though some methods
(such as changeByRange
) also
return them. Such specs can be passed directly to
EditorView.dispatch
to create an
immediately dispatch a transaction, or to
EditorState.update
to only create it.
When multiple specs are passed to these methods, they are combined
into a single transaction. This can be useful to add some additional
fields to a spec created by some helper function.
Changes are described by {from, to, insert}
objects (where to
and
insert
are optional), or nested arrays of these. You can also pass
in a ChangeSet
object, which is the form in
which the changes will be represented in the transaction object. The
positions given for changes refer to the transaction's start document,
even when there are multiple changes.
Positions used in the new selection or in state effects refer to the
new document, after the changes.
To completely reset a state—for example to load a new document—it is
recommended to create a new state instead of a transaction. That will
make sure no unwanted state (such as undo history events) sticks
around.
The View
The view tries to be as transparent a layer around the state as
possible. Unfortunately, there are some aspects of working with an
editor that can't be handled purely with the data in the state.
-
When dealing with screen coordinates (to figure
out where the user clicked, or to
find the coordinates of a given
position), you need access to the layout, and thus the browser DOM.
-
The editor takes the text
direction from the surrounding
document (or its own CSS style, if overridden).
-
Cursor motion can depend on layout and text direction. Thus, the
view provides a number of helper methods for computing
different
types
of
motion.
-
Some state, such as focus and scroll
position, isn't stored in the
functional state, but left in the DOM.
The library does not expect user code to manipulate the DOM
structure it manages. When you do try that, you'll probably just see
the library revert your changes right away. See the section on
decorations for the proper way to affect
the way the content is displayed.
Viewport
One thing to be aware of is that CodeMirror doesn't render the entire
document, when that document is big. To keep the editor responsive and
resource use low, it will, when updating, detect which part of the
content is currently visible (not scrolled out of view), and only
render that plus a margin around it. This is called the
viewport.
Querying coordinates for positions outside of the current viewport
will not work (since they are not rendered, and thus have no layout).
The view does track height
information (initially
estimated, measured accurately when content is drawn) for the entire
document, even the parts outside of the viewport.
Long lines (when not wrapped) or chunks of folded code can still make
the viewport rather huge. The editor also provides a list of visible
ranges, which won't include such
invisible content. This can be useful when, for example, highlighting
code, where you don't want to do work for text that isn't visible
anyway.
Update Cycle
CodeMirror's view makes a serious effort to minimize the amount of DOM
reflows
it causes. Dispatching a transaction
will generally only cause the editor to write to the DOM, without
reading layout information. The reading (to check whether the viewport
is still valid, whether the cursor needs to be scrolled into view, and
so on) is done in a separate measure phase, scheduled using
requestAnimationFrame
.
This phase will, if necessary, follow up with another write phase.
You can schedule your own measure code using the
requestMeasure
method.
To avoid weird reentrancy situations, the view will raise an error
when a new update is initiated while another update is in the process
of being (synchronously) applied. Multiple updates applied while a
measure phase is still pending are not a problem—those will just cause
their measure phases to be combined.
When you are done with a view instance, you must call its
destroy
method to dispose of it,
releasing any resources (global event handlers and mutation
observers) that it allocated.
DOM Structure
The editor's DOM structure looks something like this:
<div class="cm-editor [theme scope classes]">
<div class="cm-scroller">
<div class="cm-content" contenteditable="true">
<div class="cm-line">Content goes here</div>
<div class="cm-line">...</div>
</div>
</div>
</div>
The outer (wrap
) element is a vertical flexbox. Things like
panels and tooltips can be put here by
extensions.
Inside of that is the scroller
element. If the editor has its own
scrollbar, this one should be styled with overflow: auto
. But it
doesn't have to—the editor also supports growing to accomodate its
content, or growing up to a certain max-height
and then scrolling.
The scroller
is a horizontal flexbox element. When there are
gutters, they are added to its start.
Inside that is the content
element, which is editable. This has a
DOM mutation
observer
registered on it, and any changes made in there will result in the
editor parsing them as document changes and redrawing the affected
nodes. This container holds a line
element for each line in the
viewport, which in turn hold the document text (possibly
decorated with styles or widgets).
Styles and Themes
To manage editor-related styles, CodeMirror uses a
system to inject styles from
JavaScript. Styles can be registered
with a facet, which will cause the view to make sure they are
available.
Many elements in the editor are assigned classes prefixed with cm-
.
These can be styled directly in your local CSS. But they can also be
targeted by themes. A theme is an extension created with
EditorView.theme
. It gets its own unique
(generated) CSS class (which will be added to the editor when the
theme extension is active) and defines styles scoped by that class.
A theme declaration defines any number of CSS rules using
style-mod notation. This code
creates a crude theme that makes the default text color in the editor
orange:
import {EditorView} from "@codemirror/view"
let view = new EditorView({
extensions: EditorView.theme({
".cm-content": {color: "darkorange"},
"&.cm-focused .cm-content": {color: "orange"}
})
})
To allow the automatic class prefixing be done correctly, rules where
the first element targets the editor's wrapper element (which is
where the theme's unique class will be added), such as the
.cm-focused
rule in the example, must use an &
character to
indicate the position of the wrapper element.
Extensions can define base themes to
provide default styles for the elements they create. Base themes can
use &light
(default) and &dark
(enabled when there's a dark theme
active) placeholders, so that even when they aren't overridden by a
theme, they don't look too out of place.
import {EditorView} from "@codemirror/view"
let myBaseTheme = EditorView.baseTheme({
"&dark .cm-mySelector": { background: "dimgrey" },
"&light .cm-mySelector": { background: "ghostwhite" }
})
When defining editor styling in regular CSS, you must account for the
extra prefixed class selector that is added to injected style rules,
or your styles will always have a lower precedence. The recommended
approach is to include .cm-editor
in your rules, which will go in
the same place, and produce the same precedence, as the injected
styles.
.cm-editor .cm-content { color: purple; }
Commands
Commands are functions with a specific signature:
(view: EditorView) => boolean
. Their main use is key
bindings, but they could also be used for things
like menu items or command palettes. A command function represents a
user action. It takes a view and returns a
boolean, false
to indicate it doesn't apply in the current
situation, and true
to indicate that it successfully executed. The
effect of the command is produced imperatively, usually by
dispatching a transaction.
When multiple commands are bound to a given key, they are tried one at
a time, in order of precedence, until one of them returns true
.
Commands that only act on the state, not the entire view, can use the
StateCommand
type instead, which is a
subtype of Command
that just expects its argument
to have state
and dispatch
properties. This is mostly useful for
being able to test such commands without creating a view.
The @codemirror/commands
package exports a lot of
different editing commands, along with some keymaps. Keymaps are
arrays of KeyBinding
objects, that are given to
the keymap
facet to enable them in an editor.
let myKeyExtension = keymap.of([
{
key: "Alt-c",
run: view => {
view.dispatch(view.state.replaceSelection("?"))
return true
}
}
])
Extending CodeMirror
There are a number of different ways to extend CodeMirror, and picking
the proper way for a given use case isn't always obvious. This section
goes over the various concepts you'll need to be familiar with to
write editor extensions.
State Fields
Extensions often need to store additional information in the state.
The undo history needs to store undoable
changes, the code folding extension needs to track what
has been folded, and so on.
For this purpose, extensions can define additional state
fields. State fields, living inside the purely
functional state data structure, must store
immutable values.
State fields are kept in sync with the rest of the state using
something like a reducer.
Every time the state updates, a function is called with the field's
current value and the transaction, which should return the field's new
value.
import {EditorState, StateField} from "@codemirror/state"
let countDocChanges = StateField.define({
create() { return 0 },
update(value, tr) { return tr.docChanged ? value + 1 : value }
})
let state = EditorState.create({extensions: countDocChanges})
state = state.update({changes: {from: 0, insert: "."}}).state
console.log(state.field(countDocChanges))
You will often want to use annotations or
effects to communicate what is happening to
your state field.
import {StateField, StateEffect} from "@codemirror/state"
let setFullScreenMode = StateEffect.define<boolean>()
let fullScreenMode = StateField.define({
create() { return false },
update(value, tr) {
for (let e of tr.effects)
if (e.is(setFullScreenMode)) value = e.value
return value
}
})
It can be tempting to try to avoid taking the step of putting state in
an actual state field—there's a bit of verbosity involved in declaring
one, and firing off a whole transaction for every state change may
feel a bit heavyweight. But in almost all cases, it is a really good
idea to tie your state into the editor-wide state update cycle,
because it makes it a lot easier to keep it in sync with the rest of
the editor state.
Affecting the View
View plugins provide a way for extensions to run
an imperative component inside the view. This is useful for things
like event handlers, adding and managing DOM elements, and doing
things that depend on the current viewport.
This simple plugin displays the document size in the editor's corner.
import {ViewPlugin} from "@codemirror/view"
const docSizePlugin = ViewPlugin.fromClass(class {
constructor(view) {
this.dom = view.dom.appendChild(document.createElement("div"))
this.dom.style.cssText =
"position: absolute; inset-block-start: 2px; inset-inline-end: 5px"
this.dom.textContent = view.state.doc.length
}
update(update) {
if (update.docChanged)
this.dom.textContent = update.state.doc.length
}
destroy() { this.dom.remove() }
})
View plugins should generally not hold (non-derived) state. They work
best as shallow views over the data kept in the editor state.
When the state is reconfigured, view plugins that aren't part of the
new configuration will be destroyed (which is why, if they made
changes to the editor, they should define a destroy
method that
undoes those changes).
When a view plugin crashes, it is automatically disabled to avoid
taking down the entire view.
Decorating the Document
When not told otherwise, CodeMirror will draw the document as plain
text. Decorations are the mechanism through which extensions can
influence what the document looks like. They come in four types:
Decorations are provided through a
facet. Every time the view is
updated, the content of this facet is used to style the visible
content.
Decorations are kept in sets, which are again
immutable data structures. Such sets can be
mapped across changes (adjusting the
positions of their content to compensate for the change) or
rebuilt on updates, depending on the use
case.
There are two ways in which decorations can be provided: directly, by
putting the range set value in the facet (often by
deriving it from a field),
or indirectly, by providing a function from a view to a range set.
Only directly provided decoration sets may influence the vertical
block structure of the editor, but only indirectly provided ones can
read the editor's viewport (which can be useful if you want to, for
example, decorate only the visible
content). The reason for this
restriction is that the viewport is computed from the block
structure, so that must be known before the viewport can be read.
There is a decoration example which
implements some common use cases.
Extension Architecture
To create a given piece of editor functionality you often need to
combine different kinds of extension: a state field to keep state, a
base theme to provide styling, a view plugin to manage in- and output,
some commands, maybe a facet for configuration.
A common pattern is to export a function that returns the extension
values necessary for your feature to work. Making this a function,
even if it doesn't (yet) take parameters is a good idea—it makes it
possible to add configuration options later, without breaking
backwards compatiblity.
Since extensions can pull in other extensions, it can be useful to
consider what happens when your extension is included multiple times.
For some kinds of extensions, for example keymaps, it is appropriate
to just do the thing it's doing multiple times. But often that would
be wasteful or even break something.
It is usually possible to make multiple uses of an extension just do
the right thing by relying on the deduplication of identical extension
values—if you make sure you create your static extension values
(themes, state fields, view plugins, etc) only once, and always return
the same instance from your extension constructor function, you'll
only get one copy of them in the editor.
But when your extension allows configuration, your other logic will
probably need access to that. And what do you do when the different
instances of the extension got different configurations?
Sometimes, that's just an error. But often, it is possible to define a
strategy for reconciling them. Facets work well for this. You can put
the configuration in a module-private facet, and have its
combining function either
reconcile configurations or thow an error when this is impossible.
Then code that needs access to the current configuration can read that
facet.
See the zebra stripes example for an
illustration of this approach.